I am certain I am not the first to figure it out, but I figured I would document how to do it as it seems like many are trying to figure this out. I could not find any info online on how to do this. How to rename your Dark Souls II character. Ok, here is the undocumented (until now) part.
Do a fast travel to force the game to save.You should now be able to load the imported character.Exit to the main screen once you are past the intro video and can run around. Go back to make screen and choose New Game.Try to load one, and you will get the same error.You should now see the characters from the imported save game.Click Ok, and you will be taken back to the character selection screen.Try to load any save game, and you will get an error: Failed to load Character data.Copy the new save game over top of your existing one in the save game location.
(If you do not have a current game you may have to make a new character as soon as you are past the intro video and can run around, quit to the main menu, and select continue.) Backup your save existing save game if you have one.Note: The save game location for Dark Souls II is %APPDATA%\DarkSoulsII\XXXXXX\DARKSII0000.sl2 where XXXXXX is a bunch of numbers, likely associated with your Steam account. In order to get the game to recognized the borrowed save game do the following: This isn’t trivial to do, as the save game is locked to the steam account. So maybe it would be better to have multiple files (one for the player, one for chests, etc.) and load them one by one on startup?ĭoes anyone have some clues on the matter? Or even written a similar system himself? I'd really appreciate any help I can get.I recently had a mess up in which I lost my save game for Dark Souls II.
And I intend to save the enemies position and health status as well, so it is not possible to quit out and every foe is at its spawn location (like it is possible in dark souls).įor the movement I could maybe use a timer of 5 to 10 seconds to reduce the rate of saves, but I would still like to know if there is a better (and maybe less resource consuming) way to go about this.Īnd of course to update the file content I always need to go through the entries until I find whatsoever needs to be updated. My (maybe naive) strategy would be to create a file which saves these things as dictionaries and update it whenever the player changes equipment, opens a chest, etc.īut this requires to always open the file, write to it and close it again for EVERY move, for every injury in battle, etc. I need to save basic things like player health, mana, equipment, inventory state, chests, etc. The best suited one for my game would be one that autosaves and can't be controlled by the one in front of the screen (reverting decisions should not be possible). After making a quest and dialogue system, I find myself in a position where I need a save game system.